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Full Issue Downloads

The complete listing of all the issues, interludes, and volumes of Code Name: Hunter / A Year and a Day that are currently available for download. Perfect for re-reading the archive or for those new to the series who want to catch up.

The collected volumes are set up as 'pay what you want / name your price'. Please click on the format you prefer - CBZ or PDF - and type the amount you've chosen to pay into the window that pops up. Amounts from $0.00 and up are welcome.

Have an account on DriveThruComics.Com? Code Name: Hunter is also available for download there!


Collected Volumes

Code Name: Hunter Volume 0
The Breaking of the Seal

In which a war occurs, magic returns, and a group of nutters gather together and form an agency.

Ever wondered just how RCSI got its start? Here's your answer! Collected within are the first three issues of Code Name: Hunter documenting the story of Roderick, Merrybell, and the founders of RCSI.

Contains Issues 0.1 - 0.3 and the interludes 'First Encounter', 'The Streak', and 'The Incident'. 124 pages.


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Code Name: Hunter Volume 1
A Political Spell

In which Max takes a stab at diplomacy and Ruby complains about fashion.

When the agency finds itself desperate for a mage - their mage having been blown up in a bizarre cursed drum incident - they're left with only one place to turn... the neighboring nation of Astoria. Unfortunately, relations with the Astorian government have been shaky. With an agent missing and a treaty in the balance, Max and Ruby are sent over to act as escorts to the new mage. Only to have someone attempt to kill them!

The more they discover about Astoria, the more they suspect RCSI is hiding something. What's the agency's secret, and just who is the murderous person behind the dark robe?

Contains Issues 1 - 7 and Interludes 'Mail Bag!' and 'Scrying I'. 214 pages.


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Code Name: Hunter Volume 2
Internal Affairs

In which Ruby learns a few secrets and Max dances with the fey.

It's a time of revealed secrets. Moraine learns some unsettling facts about RCSI's activities in Astoria, Ruby learns about her parents' relations to Cedric, and Max... learns that his folks still don't understand what his job actually is.

Meanwhile, the Treaty Night with the fey is coming. Has Moraine's insistence on Max being there made him a sitting duck?

Contains Issues 8 - 14 and interlude 'Lifts and Liaisons'. 212 pages.


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Code Name: Hunter Volume 3
Fairy Tale

In which Max meets the Founder and Gillian spins a yarn.

A simple courier mission has turned into something more interesting for the tired Max. Not only has he discovered The Lost Squadron, he's located the Founder of RCSI himself - Jacob Roderick, long thought dead!

The story of what happened to Roderick over fifty years ago is finally revealed!

Contains Issues 15 - 20 and the interludes 'A Bit of Gossip' and 'Conversations'. 192 pages.


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'Art of...' Volumes

Art of Issue 22 (Code Name: Hunter)

A behind the scenes look at all the hard work that goes into a Code Name: Hunter issue.

Creating a comic is a lot of work. Follow Darc's process for an entire issue, with each step per page laid out in unobstructed detail.

Contains sketches, line work, bases, and shaded color artwork for Code Name: Hunter Issue 22. 108 pages.


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Art of Issue 22.5 (Code Name: Hunter)

A behind the scenes look at all the hard work that goes into a Code Name: Hunter issue.

Creating a comic is a lot of work. Follow Darc's process for an entire issue, with each step per page laid out in unobstructed detail.

Contains sketches, line work, bases, and shaded color artwork for Code Name: Hunter Issue 22-5. 60 pages.


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Art of Issue 23 (Code Name: Hunter)

A behind the scenes look at all the hard work that goes into a Code Name: Hunter issue.

Creating a comic is a lot of work. Follow Darc's process for an entire issue, with each step per page laid out in unobstructed detail.

Contains sketches, line work, bases, and shaded color artwork for Code Name: Hunter Issue 23. 108 pages.


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Art of Issue 2 (A Year And a Day)

A behind the scenes look at all the hard work that goes into a A Year and a Day issue.

Creating a comic is a lot of work. Follow Darc's process for an entire issue, with each step per page laid out in unobstructed detail.

Contains sketches, line work, bases, and shaded color artwork for A Year And a Day Issue 2. 108 pages.


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Art of Issue 2.5 (A Year And a Day)

A behind the scenes look at all the hard work that goes into a A Year and a Day issue.

Creating a comic is a lot of work. Follow Darc's process for an entire issue, with each step per page laid out in unobstructed detail.

Contains sketches, line work, bases, and shaded color artwork for A Year And a Day Issue 2.5. 62 pages.


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Single Issues - AYAD

A YEAR AND A DAY

The side series. Moraine, Roderick, Allen, and Emily in the 1940's. Currently working on: 'Issue 3: New Moon Rising'.

Issue 1: Loyalties

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    Learning the truth behind what happened to Jacob Roderick left its mark. While Emily tries to help Moraine cope with the news, Allen prepares for what he fears most -- the loss of his job.

Issue 2: Fools

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    Meanwhile, Roderick learns a bit about his role as Moraine's messenger within the Fey Realm, meets a new ally, and gains a special gift.

Issue 2.5: A Quick Chat

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    It's been a few days since the arrival of Roderick's letter, and Moraine is still happy. Allen, on the other hand, can't help thinking about Fredrick's threat. While Moraine and Emily exchange gossip, Allen receives a response from a friend. But is the offer of help in time?

Single Issues - CN:H

CODE NAME: HUNTER

The main storyline. Follow the adventures of Max and Ruby in the 2000's. Currently working on: 'Issue 24: Balance'.

Prologue 1: Seal

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    Seeking to strengthen his hold on Britain after he's taken the throne, William the Conqueror has ordered magic be sealed away. Hundreds of years later, the seal is broken during the Blitz.

Prologue 2: Agents

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    We continue the adventure of Jacob Roderick, the MI5 agent assigned to investigate the strange, mystical occurrences in London. We find that he's not alone in his search, having acquired a rather interesting traveling companion.

Prologue 3: RCSI

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    Having proved his sanity to his superiors, Roderick is now facing a different problem... the agency budget crunch. Can he face a royal sponsor, an evil specter and still keep his job?

Prologue 4: Tales From RCSI

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    Two short stories... "The Streak" - Ruby engages in some extracurricular activity. "First Encounter" - A young Max has a run in with a fey and gains a new job.

Issue 1: Going Abroad

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    Max and Ruby are not the best at diplomatic relations. But, when a deal with the neighboring nation of Astoria seems to be souring, a little muscle is needed. Can the two agents survive the journey?

Issue 2: Hidden Agendas

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    The guardians have arrived, but their welcome is less than warm. Lord Cedric's dislike of Britain is well known in the Astorian court. But, is it strong enough to make him attempt murder?

Issue 3: Missing Agents

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    As the ball approaches, tensions between RCSI and Astoria increase, as do Max's troubles. Before Max can handle the ball, he must first deal with a ransom demand. But, is the agent in question really worth getting back?

Issue 4: Red Tape

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    Politics are never easy, as Max and Ruby are about to find out. A dark secret in the agency's past leads the couple to wonder just how far RCSI will go to get what it wants. Meanwhile, someone else is making deadly plans of their own.

Issue 5: Accidentally on Purpose

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    With the ball over, Max and Ruby are left wondering if the events of last night were an accident or planned. Unfortunately, that's the least of their troubles. Lord Cedric's secret is out, and he's looking for retaliation.

Issue 6: A Political Spell

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    It's the last day of their stay in Astoria, and Max and Ruby are anxious to return home. All that remains is to pick up Gadel and head for the shore. Simple, right? Not if the Dark Mage has anything to say about it. Guest cover by Rusty Haller.

Issue 6.5: Mail Bag!

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    Join us as the cast of Code Name: Hunter answer a few questions from you, the readers.

Issue 7: Catching Up is Hard to Do

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    Gadel finds her teaching space inadequate, Ruby is pressed into a bridesmaid's dress, and Max is handed a ticket to Scotland. It's just an average day in RCSI.

Issue 7.5: Scrying I

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    Gadel uses her magic to call home and discuss some of her recent experiences with Rashanna.

Issue 8: Homecoming

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    At Eric's insistence, Max visits his parents for the first time since joining RCSI. Come meet the McConnors.

Issue 9: Family Matters

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    While Max is up in Scotland, Ruby gives her mother a call, learning a bit more about her father and RCSI in the process.

Issue 9.5: Lifts and Liaisons

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    After hexing a freight elevator, Gadel meets a woman nicknamed Doodle who offers to help the young Astorian get use to the modern world - whether she wants help or not.

Issue 10: Internal Affairs

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    Four weeks have passed since their mission in Astoria, and Max and Ruby are finishing up their disciplinary rotation duties. Meanwhile, Queen Moraine is discovering that the Commander's been hiding a secret from her for years.

Issue 11: Uneasy Alliance

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    Between funneling questions about the founders, dealing with a red head during her PMT, and finding out he's been assigned as royal baby minder, it's shaping up to be a long, dull evening for Max. Or is it? The time to renew the treaty with the Fey Courts is here.

Issue 12: Rules to Live By

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    There are rules one should follow when it comes to the agency collars. There are also rules to follow when dealing with the fey. When a certain fey from Max's past comes looking for him, will these rules be enough?

Issue 13: Gavin

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    Gavin's returned, and he has Max in his sights. With the Treaty Night rule of "no blood is to be shed" hanging over his head, Max's only option is to get the young prince and himself to the ballroom as soon as possible. Can he outwit Gavin at his own game?

Issue 14: Courier

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    The Treaty Night has come to a close, but all's not well. An agent is missing. Hoping to make amends for his actions, Max volunteers for a quick job. The mission: enter the fey realm and deliver a message to an agent long thought dead.

Issue 15: Roderick

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    What's this? Black ops agents and the missing founder of RCSI? It seems what started out as a simple courier mission has turned into something more interesting for the tired Max.

Issue 16: Fairy Tale (Part I)

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    While waiting for the recon team to return, Max listens to a story told by the changeling, Gillian. But is Gillian's story really just a fairy tale, or something more? Part I.

Issue 16.5: A Bit of Gossip

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    While Max listens to Gillian's story, Specter, Jinx, and Rummy head to the Goblin Market to hunt for the missing Nyx.

Issue 17: Fairy Tale (Part II)

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    While waiting for the recon team to return, Max listens to a story told by the changeling, Gillian. But is Gillian's story really just a fairy tale, or something more? Part II.

Issue 17.5: Conversations

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    While Max listens to Gillian's story, Specter, Jinx, and Rummy's search for the missing Nyx continues in the Goblin Market.

Issue 18: Fairy Tale (Part III)

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    While waiting for the recon team to return, Max listens to a story told by the changeling, Gillian. But is Gillian's story really just a fairy tale, or something more? Part III.

Issue 19: Fairy Tale (Part IV)

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    While waiting for the recon team to return, Max listens to a story told by the changeling, Gillian. But is Gillian's story really just a fairy tale, or something more? Part IV.

Issue 20: Fairy Tale (Part V)

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    While waiting for the recon team to return, Max listens to a story told by the changeling, Gillian. But is Gillian's story really just a fairy tale, or something more? The conclusion of Gillian's story. Part V.

Issue 21: Legacy

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    Nyx has been located and the rescue team is on its way. Meanwhile, we check in on a few familiar faces as Moraine discusses magic with the young prince and Ruby decides to search for Max.

Issue 22: Agent of Chaos

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    The liberation of Nyx is on! While Roderick and his team attempt to sneak into DeHarrods, Max causes chaos outside with the aid of an old acquaintance... Gavin!

Issue 22.5: Open the Gate

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    With Roderick and crew caught in DeHarrods, Moraine has only one option available... open the permanent gate within the main kitchen - the one that leads directly into DeHarrods itself!

Issue 23: Iron Will

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    The gate's been opened and all hell's about to break loose! It's a free-for all as Allen and Ruby attempt to stop the Fey from reaching Moraine, Moraine fights to retain control of the gate, Jacob tries to evacuate DeHarrods, and Max faces Gavin once more.